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Bohdan Pryshliak

Senior Game UX/UI Designer with over 10 years of experience creating intuitive and engaging interfaces for AAA titles and indie games

Featured Projects

A selection of my work from AAA titles to indie games

ShatterLine
FragLab

ShatterLine

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WarFace
Crytek

WarFace

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World of War Planes
WARGAMING

World of War Planes

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Skills & Expertise

Specialized in game UI/UX design with technical implementation skills

UI/UX Design

Creating intuitive and engaging user interfaces that enhance player experience while maintaining visual appeal.

Technical Implementation

Translating design concepts into functional game interfaces using industry-standard tools and technologies.

User Research

Conducting playtests and analyzing user behavior to optimize interface usability and player engagement.

Visual Design

Developing cohesive visual systems that align with game aesthetics while ensuring readability and accessibility.

Prototyping

Creating interactive prototypes to test and refine interface concepts before full implementation.

Game Design

Understanding core game mechanics to create UI/UX solutions that complement and enhance gameplay.

Experience

Over 10 years of experience in the game industry

01/2023 - Present · 3 yrs 2 mo

Senior Game UX/UI Designer

MADFINGER Games

UX/UI design for Gray Zone Warfare — a hardcore open-world milsim FPS; designing high-fidelity, low-HUD systems (inventory, communication, progression, interactions) for realistic, squad-based gameplay, implemented in Unreal Engine 5 (UMG/Blueprints) with a focus on fast readability in high-pressure gameplay.

05/2017 - 12/2022 · 5 yrs 7 mo

Senior Game UI Designer

FragLab

Designing and prototyping of the UI screens and elements, designing of the HUD, game lobby, shop, season screens, friend/social systems, hero equipment, settings, and other screens in free to play FPS game "ShatterLine".

06/2015 - 05/2017 · 1 yr 11 mo

GUI Designer

Crytek

Designing and developing the graphic user interface for the online free-to-play shooter "WarFace" - the online free to play shooter with 5 player Co-op, new daily content, PVP, and intense tactical combat powered by CRYengine.

10/2012 - 05/2015 · 2 yrs 7 mo

Flash Designer

WarGaming

Implementation of graphic user interface for the flight combat MMO action game "World of War Planes" using Adobe Flash and Autodesk Scaleform technologies.

Testimonials

What colleagues say about my work

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Bohdan's UI/UX designs transformed our game's interface. His understanding of player psychology and attention to detail created an intuitive experience that our players love.

Igor Plashchanskii

Lead Game Designer at FragLab

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Working with Bohdan was a game-changer for our project. His designs are not only visually stunning but also incredibly functional. He has a rare talent for balancing aesthetics with usability.

Liliia Samoilenko

UI designer at MFG

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Bohdan's expertise in game UI/UX design is exceptional. He consistently delivers interfaces that enhance player engagement and retention. A true professional who understands both design and gaming.

Michael Khaimzon

Product Manager at Crytek