FragLab

ShatterLine

Client

FragLab

Completion Date

2017-2022

Tags

FPS, Free-to-play, HUD Design, Social Systems, Game Lobby

As a Senior Game UI Designer at FragLab, I was responsible for designing and prototyping UI screens and elements for ShatterLine, a free-to-play FPS game. My work included designing the HUD, game lobby, shop, season screens, friend/social systems, hero equipment, settings, and other screens. I focused on creating intuitive interfaces that enhance player experience during high-intensity gameplay while maintaining visual appeal and accessibility.

Design Process

1

Research & Analysis

Conducted competitive analysis of top FPS games and interviewed players to identify pain points in existing UI designs.

2

Wireframing

Created low-fidelity wireframes focusing on information hierarchy and element placement for optimal gameplay awareness.

3

Visual Design

Developed high-fidelity mockups with multiple visual treatments, maintaining brand identity while improving readability.

4

Prototyping

Built interactive prototypes to test UI elements during simulated gameplay scenarios.

5

User Testing

Conducted testing sessions with players of various skill levels to validate design decisions and gather feedback.

6

Implementation

Worked closely with developers to ensure accurate implementation and made adjustments based on technical constraints.

HUD

Lobby & Game Modes

Armory & Progression

Post-Session Flow

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