FragLab
ShatterLine
Client
FragLab
Completion Date
2017-2022
Tags
FPS, Free-to-play, HUD Design, Social Systems, Game Lobby
As a Senior Game UI Designer at FragLab, I was responsible for designing and prototyping UI screens and elements for ShatterLine, a free-to-play FPS game. My work included designing the HUD, game lobby, shop, season screens, friend/social systems, hero equipment, settings, and other screens. I focused on creating intuitive interfaces that enhance player experience during high-intensity gameplay while maintaining visual appeal and accessibility.
Design Process
Research & Analysis
Conducted competitive analysis of top FPS games and interviewed players to identify pain points in existing UI designs.
Wireframing
Created low-fidelity wireframes focusing on information hierarchy and element placement for optimal gameplay awareness.
Visual Design
Developed high-fidelity mockups with multiple visual treatments, maintaining brand identity while improving readability.
Prototyping
Built interactive prototypes to test UI elements during simulated gameplay scenarios.
User Testing
Conducted testing sessions with players of various skill levels to validate design decisions and gather feedback.
Implementation
Worked closely with developers to ensure accurate implementation and made adjustments based on technical constraints.

