About Me
Born in Lutsk, Ukraine , raised in Kyiv, and holding a Master's degree in Computer Science, I bring over a decade of experience crafting UI/UX for AAA and indie games. My approach is rooted in clarity, precision, and flow — built for fast readability in high-pressure gameplay.
I'm driven by interactivity — the rhythm of transitions, the weight of feedback, the tiny details that make systems feel responsive and alive. I think in systems, not just screens; I follow the latest industry trends and explore the advantages of machine learning to drive UI toward more adaptive, intuitive, and intelligent behavior.
Experience
Senior Game UX/UI Designer
MADFINGER GamesUX/UI design for Gray Zone Warfare — a hardcore open-world milsim FPS; designing high-fidelity, low-HUD systems (inventory, communication, progression, interactions) for realistic, squad-based gameplay, implemented in Unreal Engine 5 (UMG/Blueprints) with a focus on fast readability in high-pressure gameplay.
Senior Game UI Designer
FragLabDesigning and prototyping of the UI screens and elements, designing of the HUD, game lobby, shop, season screens, friend/social systems, hero equipment, settings, and other screens in free to play FPS game "ShatterLine".
Flash Designer
WarGamingImplementation of graphic user interface for the flight combat MMO action game "World of War Planes" using Adobe Flash and Autodesk Scaleform technologies.