Indie
Duck in the Pool
Client
Self-published
Completion Date
2019-2020
Tags
Hyper-casual, Mobile Game, Indie Development, AppStore
Duck in the Pool is a hyper-casual mobile game that I personally designed, developed, and published on the AppStore. The project showcases my ability to handle all aspects of game development, from concept to publication. The game received recognition at industry events, winning "Best game of the conference" at Games Gathering 2019 and "Best hyper-casual project" at Indie Blast 2019.
Design Process
Concept Development
Developed the game concept, mechanics, and visual style for a hyper-casual mobile experience.
Game Design
Created game design documents detailing gameplay mechanics, progression systems, and monetization strategy.
Visual Design
Designed all visual elements, including characters, environments, UI, and promotional materials.
Development
Programmed the game using appropriate tools and technologies for mobile platforms.
Testing
Conducted extensive testing to ensure smooth gameplay and identify bugs or usability issues.
Publication
Prepared and submitted the game to the AppStore, including all required assets and metadata.
Marketing
Created promotional materials and submitted the game to industry events and competitions.
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